FW14B Williams Formula-1 Imagine Object and Pictures Copyright(C)1994 Graham Dean. This package is Freely Distributable. Copyright ~~~~~~~~~ Permission is granted to make and distribute verbatim copies of this program provided the copyright notice and this permission notice are preserved on all copies and no more than a nominal copying fee is charged. This archive is freely distributable but must be distributed as the original archive - WilliamsFW14B.lha but the copyrights still apply. Permission is granted for this archive to be included in public domain libraries, Bulletin Board Systems or FTP sites. What is it? ~~~~~~~~~~~ This archive contains an Imagine object file, three IFF brush maps and two rendered pictures. The file FW14B+Sponsors is an Imagine object of the Williams 1992,1993 season formula one car. The file is in the standard Imagine object format, this includes all the attributes for the surfaces and the sponsorship. The files FW14B.HAM and FW14B.HAM8 are renderings of the object in (i) standard HAM 320x512 and (ii) HAM8 at 640x512 (AGA only). The drawer called Wraps contains three 4-colour brushes which are 'wrapped' onto the car to reproduce the Williams colour scheme. How do I use it? ~~~~~~~~~~~~~~~~ To render the car with your copy of Imagine you will need to copy the drawer 'F1-car.imp' into your default Imagine directory. You won't be able to open this project as there is no 'staging' file but you can load the FW14B file into the detail editor and render it from there, or you could create a new project and use the FW14B object within that. It is very important that the 'F1-car.imp' drawer is copied into your default Imagine directory, because within the Imagine object there is reference to the 'F1-car.imp/wraps' drawer where the IFF brushes are kept. If the names are changed Imagine will give you a file error and will not render. Due to the size and complexity of the object you will probably need at least 4 megabytes of RAM to successfully render the full object. If when you quick render the object and bits have been 'missed out' then try and render it from the project editor as this will free some more memory. If you still don't have enough memory then don't worry, you can still enjoy the pictures! Why did I create it? ~~~~~~~~~~~~~~~~~~~~ I decided to create a formula-one car as part of getting used to Imagine, I only had Imagine a month or so before I started work on the car. The main object took a whole weekend and then I kept on adding little bits here and there to make it look better. The complete car took about a month in total. The car was created and rendered on: A1200, 2Meg chip RAM, 4 Meg fast RAM, 20Mhz 68882 FPU, 85Meg HD. With Imagine 2.0 FPU version. How did I create it? ~~~~~~~~~~~~~~~~~~~~ The body of the car was created from 3 separate parts from the forms editor, the narrow section including the cockpit, the low, wide section and the narrow upper section behind the driver. The wheels and tyres were again created using the forms editor, the writing on the walls of the tyres was a converted IFF object for the lettering then I used 'Mold - Conform to sphere' to align the text along the edge of the tyre. All of the sponsors logos were drawn in DPaint and converted into Imagine objects using the 'Convert IFF/ILBM' option, these were then placed on top of the body of the car. The front wing was created using a combination of forms objects and primitives. The white wing at the front was a forms object and the black one behind was created in the detail editor from a primitive plane and then the points were moved by hand. The rest of the car was mainly created from primitives, the rear wing from planes, the suspension arms from tubes and the mirror bodies are hemi-spheres. Have you played Moose Drive? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Moose Drive is a fun, fast and furious car racing game. The action is viewed from above at an isometric type angle, you can race again two other computer cars around a selection of ten tracks*. When you finish a race you can buy extra equipment with your race winnings to make you go faster, improve your acceleration and grip. At any point in the race you can pause the game and replay the last 20 seconds. If you smash into too many barriers during the frantic action, your car will become damaged and a quick trip to the pits is necessary. Many aspect of the game can be altered by the player anything from your opponents performance to the colours of the cars and then the settings saved to disk. Moose Drive really is a fast action game, if you don't believe me then read the review in the February '94 issue of Amiga Computing. * The full ten track version is available directly from me for only five pounds. The one track demo is free as shareware. My Address ~~~~~~~~~~ If you have any comments, complaints or anything to say, write to me at the following address: Graham Dean 14 Fielding Avenue, Poynton, Stockport, Cheshire, England. SK12 1YX. If you don't have anything to say but have nothing better to do then send me a postcard of where live (why not!).